The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. 更多...
头: | #include <QNormalDiffuseMapAlphaMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
继承: | Qt3DExtras::QNormalDiffuseMapMaterial |
QNormalDiffuseMapAlphaMaterial (Qt3DCore::QNode * parent = nullptr) | |
~QNormalDiffuseMapAlphaMaterial () |
The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Default constructs an instance of QNormalDiffuseMapAlphaMaterial.