The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. 更多...
头: | #include <QPerVertexColorMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
继承: | Qt3DRender::QMaterial |
QPerVertexColorMaterial (Qt3DCore::QNode * parent = nullptr) | |
~QPerVertexColorMaterial () |
The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex.
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Default constructs an instance of QPerVertexColorMaterial.