The QPhongMaterial class provides a default implementation of the phong lighting effect. 更多...
头: | #include <QPhongMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
继承: | Qt3DRender::QMaterial |
QPhongMaterial (Qt3DCore::QNode * parent = nullptr) | |
~QPhongMaterial () | |
QColor | ambient () const |
QColor | diffuse () const |
float | shininess () const |
QColor | specular () const |
void | setAmbient (const QColor & ambient ) |
void | setDiffuse (const QColor & diffuse ) |
void | setShininess (float shininess ) |
void | setSpecular (const QColor & specular ) |
void | ambientChanged (const QColor & ambient ) |
void | diffuseChanged (const QColor & diffuse ) |
void | shininessChanged (float shininess ) |
void | specularChanged (const QColor & specular ) |
The QPhongMaterial class provides a default implementation of the phong lighting effect.
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Holds the ambient color.
访问函数:
QColor | ambient () const |
void | setAmbient (const QColor & ambient ) |
通知程序信号:
void | ambientChanged (const QColor & ambient ) |
Holds the diffuse color.
访问函数:
QColor | diffuse () const |
void | setDiffuse (const QColor & diffuse ) |
通知程序信号:
void | diffuseChanged (const QColor & diffuse ) |
Holds the shininess exponent.
访问函数:
float | shininess () const |
void | setShininess (float shininess ) |
通知程序信号:
void | shininessChanged (float shininess ) |
Holds the specular color.
访问函数:
QColor | specular () const |
void | setSpecular (const QColor & specular ) |
通知程序信号:
void | specularChanged (const QColor & specular ) |
Default constructs an instance of QPhongMaterial.
销毁 QPhongMaterial .