QDispatchCompute Class

( Qt3DRender::QDispatchCompute )

FrameGraph node to issue work for the compute shader on GPU 更多...

头: #include <QDispatchCompute>
qmake: QT += 3drender
Since: Qt 5.7
实例化: DispatchCompute
继承: Qt3DRender::QFrameGraphNode

特性

公共函数

QDispatchCompute (Qt3DCore::QNode * parent = nullptr)
int workGroupX () const
int workGroupY () const
int workGroupZ () const

公共槽

void setWorkGroupX (int workGroupX )
void setWorkGroupY (int workGroupY )
void setWorkGroupZ (int workGroupZ )

信号

void workGroupXChanged ()
void workGroupYChanged ()
void workGroupZChanged ()

额外继承成员

详细描述

FrameGraph node to issue work for the compute shader on GPU

A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX , workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand .

特性文档编制

workGroupX : int

Specifies X workgroup.

访问函数:

int workGroupX () const
void setWorkGroupX (int workGroupX )

通知程序信号:

void workGroupXChanged ()

workGroupY : int

Specifies Y workgroup.

访问函数:

int workGroupY () const
void setWorkGroupY (int workGroupY )

通知程序信号:

void workGroupYChanged ()

workGroupZ : int

Specifies Z workgroup.

访问函数:

int workGroupZ () const
void setWorkGroupZ (int workGroupZ )

通知程序信号:

void workGroupZChanged ()

成员函数文档编制

QDispatchCompute:: QDispatchCompute ( Qt3DCore::QNode * parent = nullptr)

The constructor creates an instance with the specified parent .