The QPickingSettings class specifies how entity picking is handled. 更多...
头: | #include <QPickingSettings> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
实例化: | PickingSettings |
继承: | Qt3DCore::QNode |
enum | FaceOrientationPickingMode { FrontFace, BackFace, FrontAndBackFace } |
enum | PickMethod { BoundingVolumePicking, TrianglePicking } |
enum | PickResultMode { NearestPick, AllPicks } |
QPickingSettings (Qt3DCore::QNode * parent = nullptr) | |
FaceOrientationPickingMode | faceOrientationPickingMode () const |
PickMethod | pickMethod () const |
PickResultMode | pickResultMode () const |
void | setFaceOrientationPickingMode (FaceOrientationPickingMode faceOrientationPickingMode ) |
void | setPickMethod (PickMethod pickMethod ) |
void | setPickResultMode (PickResultMode pickResultMode ) |
void | faceOrientationPickingModeChanged (QPickingSettings::FaceOrientationPickingMode faceOrientationPickingMode ) |
void | pickMethodChanged (QPickingSettings::PickMethod pickMethod ) |
void | pickResultModeChanged (QPickingSettings::PickResultMode pickResult ) |
The QPickingSettings class specifies how entity picking is handled.
The picking settings determine how the entity picking is handled. For more details about entity picking, see QObjectPicker component documentation.
Picking is triggered by mouse events. It will cast a ray through the scene and look for geometry intersecting the ray.
另请参阅 QObjectPicker , QPickEvent ,和 QPickTriangleEvent .
Specifies how face orientation affects triangle picking
常量 | 值 | 描述 |
---|---|---|
Qt3DRender::QPickingSettings::FrontFace
|
0x01
|
Only front-facing triangles will be picked (default). |
Qt3DRender::QPickingSettings::BackFace
|
0x02
|
Only back-facing triangles will be picked. |
Qt3DRender::QPickingSettings::FrontAndBackFace
|
0x03
|
Both front- and back-facing triangles will be picked. |
Specifies the picking method.
常量 | 值 | 描述 |
---|---|---|
Qt3DRender::QPickingSettings::BoundingVolumePicking
|
0
|
An entity is considered picked if the picking ray intersects the bounding volume of the entity (default). |
Qt3DRender::QPickingSettings::TrianglePicking
|
1
|
An entity is considered picked if the picking ray intersects with any triangle of the entity's mesh component. |
Specifies what is included into the picking results.
常量 | 值 | 描述 |
---|---|---|
Qt3DRender::QPickingSettings::NearestPick
|
0
|
Only the nearest entity to picking ray origin intersected by the picking ray is picked (default). |
Qt3DRender::QPickingSettings::AllPicks
|
1
|
All entities that intersect the picking ray are picked. |
另请参阅 Qt3DRender::QPickEvent .
Specifies how face orientation affects triangle picking
访问函数:
FaceOrientationPickingMode | faceOrientationPickingMode () const |
void | setFaceOrientationPickingMode (FaceOrientationPickingMode faceOrientationPickingMode ) |
通知程序信号:
void | faceOrientationPickingModeChanged (QPickingSettings::FaceOrientationPickingMode faceOrientationPickingMode ) |
Holds the current pick method.
By default, for performance reasons, ray casting will use bounding volume picking. This may however lead to unexpected results if a small object is englobed in the bounding sphere of a large object behind it.
Triangle picking will produce exact results but is computationally more expensive.
访问函数:
PickMethod | pickMethod () const |
void | setPickMethod (PickMethod pickMethod ) |
通知程序信号:
void | pickMethodChanged (QPickingSettings::PickMethod pickMethod ) |
Holds the current pick results mode.
By default, pick results will only be produced for the entity closest to the camera.
When setting the pick method to AllPicks , events will be triggered for all the entities with a QObjectPicker along the ray.
若 QObjectPicker is assigned to an entity with multiple children, an event will be triggered for each child entity that intersects the ray.
访问函数:
PickResultMode | pickResultMode () const |
void | setPickResultMode (PickResultMode pickResultMode ) |
通知程序信号:
void | pickResultModeChanged (QPickingSettings::PickResultMode pickResult ) |
Default constructs an instance of QPickingSettings.