Provides storage for vectors of Filter Keys and Parameters 更多...
头: | #include <QRenderPassFilter> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
实例化: | RenderPassFilter |
继承: | Qt3DRender::QFrameGraphNode |
QRenderPassFilter (Qt3DCore::QNode * parent = nullptr) | |
void | addMatch (QFilterKey * filterKey ) |
void | addParameter (QParameter * 参数 ) |
QVector<QFilterKey *> | matchAny () const |
QVector<QParameter *> | 参数 () const |
void | removeMatch (QFilterKey * filterKey ) |
void | removeParameter (QParameter * 参数 ) |
QRenderPassFilter (QRenderPassFilterPrivate & dd , Qt3DCore::QNode * parent = nullptr) |
Provides storage for vectors of Filter Keys and Parameters
A Qt3DRender::QRenderPassFilter FrameGraph node is used to select which Qt3DRender::QRenderPass objects are selected for drawing. QRenderPassFilter specifies a list of Qt3DRender::QFilterKey objects and Qt3DRender::QParameter objects. When QRenderPassFilter is present in the FrameGraph, only the QRenderPass objects, whose Qt3DRender::QFilterKey objects match the keys in QRenderPassFilter are selected for rendering. If no QRenderPassFilter is present, then all QRenderPass objects are selected for rendering. The parameters in the list can be used to set values for shader parameters. The parameters in QRenderPassFilter are overridden by parameters in QTechniqueFilter , QTechnique and QRenderPass .
Default constructs an instance of QRenderPassFilter.
[protected]
QRenderPassFilter::
QRenderPassFilter
(
QRenderPassFilterPrivate
&
dd
,
Qt3DCore::QNode
*
parent
= nullptr)
Copy constructor.
添加 filterKey to the match vector.
Add the given 参数 to the parameter vector.
Returns a vector of the current keys for the filter.
Returns the current vector of parameters.
Remove the filterKey from the match vector.
Remove the given 参数 from the parameter vector.