Encapsulates a Shader Program. 更多...
| 头: | #include <QShaderProgram> | 
| qmake: | QT += 3drender | 
| Since: | Qt 5.5 | 
| 实例化: | ShaderProgram | 
| 继承: | Qt3DCore::QNode | 
| enum | ShaderType { Vertex, Fragment, TessellationControl, TessellationEvaluation, Geometry, Compute } | 
| enum | Status { NotReady, Ready, Error } | 
								
  | 
							
								
  | 
						
| QShaderProgram (Qt3DCore::QNode * parent = nullptr) | |
| ~QShaderProgram () | |
| QByteArray | computeShaderCode () const | 
| QByteArray | fragmentShaderCode () const | 
| QByteArray | geometryShaderCode () const | 
| QString | log () const | 
| void | setShaderCode (ShaderType type , const QByteArray & shaderCode ) | 
| QByteArray | shaderCode (ShaderType type ) const | 
| 状态 | status () const | 
| QByteArray | tessellationControlShaderCode () const | 
| QByteArray | tessellationEvaluationShaderCode () const | 
| QByteArray | vertexShaderCode () const | 
| void | setComputeShaderCode (const QByteArray & computeShaderCode ) | 
| void | setFragmentShaderCode (const QByteArray & fragmentShaderCode ) | 
| void | setGeometryShaderCode (const QByteArray & geometryShaderCode ) | 
| void | setTessellationControlShaderCode (const QByteArray & tessellationControlShaderCode ) | 
| void | setTessellationEvaluationShaderCode (const QByteArray & tessellationEvaluationShaderCode ) | 
| void | setVertexShaderCode (const QByteArray & vertexShaderCode ) | 
| void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) | 
| void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) | 
| void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) | 
| void | logChanged (const QString & log ) | 
| void | statusChanged (Status status ) | 
| void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) | 
| void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) | 
| void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) | 
| QByteArray | loadSource (const QUrl & sourceUrl ) | 
| QShaderProgram (QShaderProgramPrivate & dd , Qt3DCore::QNode * parent = nullptr) | |
| void | sceneChangeEvent (const Qt3DCore::QSceneChangePtr & change ) | 
Encapsulates a Shader Program.
A shader program consists of several different shaders, such as vertex and fragment shaders.
This enum identifies the type of shader used.
| 常量 | 值 | 描述 | 
|---|---|---|
								
Qt3DRender::QShaderProgram::Vertex
								
							 | 
							
								
0
								
							 | 
							Vertex shader | 
								
Qt3DRender::QShaderProgram::Fragment
								
							 | 
							
								
1
								
							 | 
							Fragment shader | 
								
Qt3DRender::QShaderProgram::TessellationControl
								
							 | 
							
								
2
								
							 | 
							Tesselation control shader | 
								
Qt3DRender::QShaderProgram::TessellationEvaluation
								
							 | 
							
								
3
								
							 | 
							Tesselation evaluation shader | 
								
Qt3DRender::QShaderProgram::Geometry
								
							 | 
							
								
4
								
							 | 
							Geometry shader | 
								
Qt3DRender::QShaderProgram::Compute
								
							 | 
							
								
5
								
							 | 
							Compute shader | 
This enum identifies the status of shader used.
| 常量 | 值 | 描述 | 
|---|---|---|
								
Qt3DRender::QShaderProgram::NotReady
								
							 | 
							
								
0
								
							 | 
							The shader hasn't been compiled and linked yet | 
								
Qt3DRender::QShaderProgram::Ready
								
							 | 
							
								
1
								
							 | 
							The shader was successfully compiled | 
								
Qt3DRender::QShaderProgram::Error
								
							 | 
							
								
2
								
							 | 
							An error occurred while compiling the shader | 
Holds the compute shader code used by this shader program.
访问函数:
| QByteArray | computeShaderCode () const | 
| void | setComputeShaderCode (const QByteArray & computeShaderCode ) | 
通知程序信号:
| void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) | 
Holds the fragment shader code used by this shader program.
访问函数:
| QByteArray | fragmentShaderCode () const | 
| void | setFragmentShaderCode (const QByteArray & fragmentShaderCode ) | 
通知程序信号:
| void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) | 
Holds the geometry shader code used by this shader program.
访问函数:
| QByteArray | geometryShaderCode () const | 
| void | setGeometryShaderCode (const QByteArray & geometryShaderCode ) | 
通知程序信号:
| void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) | 
Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program.
访问函数:
| QString | log () const | 
通知程序信号:
| void | logChanged (const QString & log ) | 
Holds the status of the current shader program.
访问函数:
| 状态 | status () const | 
通知程序信号:
| void | statusChanged (Status status ) | 
Holds the tesselation control shader code used by this shader program.
访问函数:
| QByteArray | tessellationControlShaderCode () const | 
| void | setTessellationControlShaderCode (const QByteArray & tessellationControlShaderCode ) | 
通知程序信号:
| void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) | 
Holds the tesselation evaluation shader code used by this shader program.
访问函数:
| QByteArray | tessellationEvaluationShaderCode () const | 
| void | setTessellationEvaluationShaderCode (const QByteArray & tessellationEvaluationShaderCode ) | 
通知程序信号:
| void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) | 
Holds the vertex shader code used by this shader program.
访问函数:
| QByteArray | vertexShaderCode () const | 
| void | setVertexShaderCode (const QByteArray & vertexShaderCode ) | 
通知程序信号:
| void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) | 
Default constructs an instance of QShaderProgram.
[protected]
						
						QShaderProgram::
						
							QShaderProgram
						
						(
						
							QShaderProgramPrivate
						
						&
						
							dd
						
						,
						
							Qt3DCore::QNode
						
						*
						
							parent
						
						= nullptr)
						
					Copy constructor.
Destroys the instance of QShaderProgram.
[static]
						
						
							
								QByteArray
							
						
						QShaderProgram::
						
							loadSource
						
						(const
						
							
								QUrl
							
						
						&
						
							sourceUrl
						
						)
						
					Returns the shader code loaded from sourceUrl .
[protected]
						
						
							void
						
						QShaderProgram::
						
							sceneChangeEvent
						
						(const
						
							Qt3DCore::QSceneChangePtr
						
						&
						
							change
						
						)
						
					Posts a scene change with parameter change .
Sets the shader code for type of shader to the shaderCode .
另请参阅 shaderCode ().
Returns the shader code for type .
另请参阅 setShaderCode ().
Returns the status of the current shader program.
注意: Getter 函数对于特性 status .