QTextureLoader Class

( Qt3DRender::QTextureLoader )

Handles the texture loading and setting the texture's properties. 更多...

头: #include <QTextureLoader>
qmake: QT += 3drender
继承: Qt3DRender::QAbstractTexture

特性

公共函数

QTextureLoader (Qt3DCore::QNode * parent = nullptr)
bool isMirrored () const
QUrl source () const

公共槽

void setMirrored (bool mirrored )
void setSource (const QUrl & source )

信号

void mirroredChanged (bool mirrored )
void sourceChanged (const QUrl & source )

额外继承成员

详细描述

Handles the texture loading and setting the texture's properties.

特性文档编制

mirrored : bool

This property specifies whether the texture should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using compressed texture formats.

注意: OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner.

注意: When using cube map texture you'll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates.

访问函数:

bool isMirrored () const
void setMirrored (bool mirrored )

通知程序信号:

void mirroredChanged (bool mirrored )

source : QUrl

Returns the current texture source.

访问函数:

QUrl source () const
void setSource (const QUrl & source )

通知程序信号:

void sourceChanged (const QUrl & source )

成员函数文档编制

QTextureLoader:: QTextureLoader ( Qt3DCore::QNode * parent = nullptr)

Default constructs an instance of QTextureLoader.

[slot] void QTextureLoader:: setMirrored ( bool mirrored )

Sets mirroring to mirrored .

注意: This internally triggers a call to update the data generator.

注意: Setter 函数对于特性 mirrored .

另请参阅 isMirrored ().

[slot] void QTextureLoader:: setSource (const QUrl & source )

Sets the texture loader source to source . source

注意: Setter 函数对于特性 source .

另请参阅 source ().