Handles the texture loading and setting the texture's properties. 更多...
头: | #include <QTextureLoader> |
qmake: | QT += 3drender |
继承: | Qt3DRender::QAbstractTexture |
QTextureLoader (Qt3DCore::QNode * parent = nullptr) | |
bool | isMirrored () const |
QUrl | source () const |
void | setMirrored (bool mirrored ) |
void | setSource (const QUrl & source ) |
void | mirroredChanged (bool mirrored ) |
void | sourceChanged (const QUrl & source ) |
Handles the texture loading and setting the texture's properties.
This property specifies whether the texture should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using compressed texture formats.
注意: OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner.
注意: When using cube map texture you'll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates.
访问函数:
bool | isMirrored () const |
void | setMirrored (bool mirrored ) |
通知程序信号:
void | mirroredChanged (bool mirrored ) |
Returns the current texture source.
访问函数:
QUrl | source () const |
void | setSource (const QUrl & source ) |
通知程序信号:
void | sourceChanged (const QUrl & source ) |
Default constructs an instance of QTextureLoader.
[slot]
void
QTextureLoader::
setMirrored
(
bool
mirrored
)
Sets mirroring to mirrored .
注意: This internally triggers a call to update the data generator.
注意: Setter 函数对于特性 mirrored .
另请参阅 isMirrored ().
[slot]
void
QTextureLoader::
setSource
(const
QUrl
&
source
)
Sets the texture loader source to source . source
注意: Setter 函数对于特性 source .
另请参阅 source ().