Qt3DRender Namespace

Contains classes that enable 2D and 3D rendering. 更多...

头: #include <Qt3DRender>
qmake: QT += 3drender

    名称空间

    namespace Quick
    namespace Render

    class FbxGeometryLoader
    class FunctorType
    class GLTFGeometryLoader
    class ObjGeometryLoader
    class PlyGeometryLoader
    class PropertyReaderInterface
    class QAbstractFunctor
    class QAbstractLight
    class QAbstractRayCaster
    class QAbstractTexture
    class QAbstractTextureImage
    class QAlphaCoverage
    class QAlphaTest
    class QAttribute
    class QBlendEquation
    class QBlendEquationArguments
    class QBlitFramebuffer
    class QBuffer
    class QBufferCapture
    class QBufferDataGenerator
    class QCamera
    class QCameraLens
    class QCameraSelector
    class QClearBuffers
    class QClipPlane
    class QColorMask
    class QComputeCommand
    class QCullFace
    class QDepthTest
    class QDirectionalLight
    class QDispatchCompute
    class QDithering
    class QEffect
    class QEnvironmentLight
    class QFilterKey
    class QFrameGraphNode
    class QFrameGraphNodeCreatedChange
    class QFrameGraphNodeCreatedChangeBase
    class QFrontFace
    class QFrustumCulling
    class QGeometry
    class QGeometryFactory
    class QGeometryRenderer
    class QGraphicsApiFilter
    class QLayer
    class QLayerFilter
    class QLevelOfDetail
    class QLevelOfDetailBoundingSphere
    class QLevelOfDetailSwitch
    class QLineWidth
    class QMaterial
    class QMemoryBarrier
    class QMesh
    class QMultiSampleAntiAliasing
    class QNoDepthMask
    class QNoDraw
    class QObjectPicker
    class QPaintedTextureImage
    class QParameter
    class QPickEvent
    class QPickLineEvent
    class QPickPointEvent
    class QPickTriangleEvent
    class QPickingSettings
    class QPointLight
    class QPointSize
    class QPolygonOffset
    class QProximityFilter
    class QRayCaster
    class QRayCasterHit
    class QRenderAspect
    class QRenderCapture
    class QRenderCaptureReply
    class QRenderPass
    class QRenderPassFilter
    class QRenderSettings
    class QRenderState
    class QRenderStateSet
    class QRenderSurfaceSelector
    class QRenderTarget
    class QRenderTargetOutput
    class QRenderTargetSelector
    class QSceneLoader
    class QScissorTest
    class QScreenRayCaster
    class QSeamlessCubemap
    class QShaderData
    class QShaderProgram
    class QShaderProgramBuilder
    class QSortPolicy
    class QSpotLight
    class QStencilMask
    class QStencilOperation
    class QStencilOperationArguments
    class QStencilTest
    class QStencilTestArguments
    class QTechnique
    class QTechniqueFilter
    class QTexture1D
    class QTexture1DArray
    class QTexture2D
    class QTexture2DArray
    class QTexture2DMultisample
    class QTexture2DMultisampleArray
    class QTexture3D
    class QTextureBuffer
    class QTextureCubeMap
    class QTextureCubeMapArray
    class QTextureData
    class QTextureGenerator
    class QTextureImage
    class QTextureImageData
    class QTextureImageDataGenerator
    class QTextureLoader
    class QTextureRectangle
    class QTextureWrapMode
    class QViewport
    class StlGeometryLoader

    类型

    typedef ParameterList
    typedef PropertyReaderInterfacePtr
    typedef QBufferDataGeneratorPtr
    typedef QBufferPtr
    typedef QFrameGraphNodeCreatedChangeBasePtr
    typedef QGeometryFactoryPtr
    typedef QPickEventPtr
    typedef QPickLineEventPtr
    typedef QPickPointEventPtr
    typedef QPickTriangleEventPtr
    typedef QTextureDataPtr
    typedef QTextureGeneratorPtr
    typedef QTextureImageDataGeneratorPtr
    typedef QTextureImageDataPtr

    函数

    qintptr functorTypeId ()
    const T * functor_cast (const Qt3DRender::QAbstractFunctor * other )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractLight::Type )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QRayCasterHit::HitType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QPickingSettings::PickMethod )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QPickingSettings::PickResultMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QPickingSettings::FaceOrientationPickingMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QPointSize::SizeMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QShaderProgram::ShaderType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QShaderProgram::Status )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QRenderSettings::RenderPolicy )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QSceneLoader::Status )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QSceneLoader::ComponentType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QSortPolicy::SortType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QStencilOperationArguments::FaceMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QStencilOperationArguments::Operation )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QStencilTestArguments::StencilFaceMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QStencilTestArguments::StencilFunction )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QTextureWrapMode::WrapMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QTextureImage::Status )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::Scene3DItem::CameraAspectRatioMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractRayCaster::RunMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractRayCaster::FilterMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::Status )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::Target )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::TextureFormat )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::Filter )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::CubeMapFace )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::ComparisonFunction )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::ComparisonMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAlphaTest::AlphaFunction )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAttribute::AttributeType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QAttribute::VertexBaseType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QBlendEquation::BlendFunction )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QBlendEquationArguments::Blending )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QRenderTargetOutput::AttachmentPoint )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QBlitFramebuffer::InterpolationMethod )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QBuffer::BufferType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QBuffer::UsageType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QBuffer::AccessType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QCameraLens::ProjectionType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QCamera::CameraTranslationOption )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QClearBuffers::BufferType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QCullFace::CullingMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QDepthTest::DepthFunction )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QFrontFace::WindingDirection )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QGeometryRenderer::PrimitiveType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QGraphicsApiFilter::Api )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QGraphicsApiFilter::OpenGLProfile )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QLayerFilter::FilterMode )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QLevelOfDetail::ThresholdType )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QMemoryBarrier::Operation )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QMesh::Status )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QPickEvent::Buttons )
    const QMetaObject * qt_getEnumMetaObject ( Qt3DRender::QPickEvent::Modifiers )
    const char * qt_getEnumName ( Qt3DRender::QAbstractLight::Type )
    const char * qt_getEnumName ( Qt3DRender::QRayCasterHit::HitType )
    const char * qt_getEnumName ( Qt3DRender::QPickingSettings::PickMethod )
    const char * qt_getEnumName ( Qt3DRender::QPickingSettings::PickResultMode )
    const char * qt_getEnumName ( Qt3DRender::QPickingSettings::FaceOrientationPickingMode )
    const char * qt_getEnumName ( Qt3DRender::QPointSize::SizeMode )
    const char * qt_getEnumName ( Qt3DRender::QShaderProgram::ShaderType )
    const char * qt_getEnumName ( Qt3DRender::QShaderProgram::Status )
    const char * qt_getEnumName ( Qt3DRender::QRenderSettings::RenderPolicy )
    const char * qt_getEnumName ( Qt3DRender::QSceneLoader::Status )
    const char * qt_getEnumName ( Qt3DRender::QSceneLoader::ComponentType )
    const char * qt_getEnumName ( Qt3DRender::QSortPolicy::SortType )
    const char * qt_getEnumName ( Qt3DRender::QStencilOperationArguments::FaceMode )
    const char * qt_getEnumName ( Qt3DRender::QStencilOperationArguments::Operation )
    const char * qt_getEnumName ( Qt3DRender::QStencilTestArguments::StencilFaceMode )
    const char * qt_getEnumName ( Qt3DRender::QStencilTestArguments::StencilFunction )
    const char * qt_getEnumName ( Qt3DRender::QTextureWrapMode::WrapMode )
    const char * qt_getEnumName ( Qt3DRender::QTextureImage::Status )
    const char * qt_getEnumName ( Qt3DRender::Scene3DItem::CameraAspectRatioMode )
    const char * qt_getEnumName ( Qt3DRender::QAbstractRayCaster::RunMode )
    const char * qt_getEnumName ( Qt3DRender::QAbstractRayCaster::FilterMode )
    const char * qt_getEnumName ( Qt3DRender::QAbstractTexture::Status )
    const char * qt_getEnumName ( Qt3DRender::QAbstractTexture::Target )
    const char * qt_getEnumName ( Qt3DRender::QAbstractTexture::TextureFormat )
    const char * qt_getEnumName ( Qt3DRender::QAbstractTexture::Filter )
    const char * qt_getEnumName ( Qt3DRender::QAbstractTexture::CubeMapFace )
    const char * qt_getEnumName ( Qt3DRender::QAbstractTexture::ComparisonFunction )
    const char * qt_getEnumName ( Qt3DRender::QAbstractTexture::ComparisonMode )
    const char * qt_getEnumName ( Qt3DRender::QAlphaTest::AlphaFunction )
    const char * qt_getEnumName ( Qt3DRender::QAttribute::AttributeType )
    const char * qt_getEnumName ( Qt3DRender::QAttribute::VertexBaseType )
    const char * qt_getEnumName ( Qt3DRender::QBlendEquation::BlendFunction )
    const char * qt_getEnumName ( Qt3DRender::QBlendEquationArguments::Blending )
    const char * qt_getEnumName ( Qt3DRender::QRenderTargetOutput::AttachmentPoint )
    const char * qt_getEnumName ( Qt3DRender::QBlitFramebuffer::InterpolationMethod )
    const char * qt_getEnumName ( Qt3DRender::QBuffer::BufferType )
    const char * qt_getEnumName ( Qt3DRender::QBuffer::UsageType )
    const char * qt_getEnumName ( Qt3DRender::QBuffer::AccessType )
    const char * qt_getEnumName ( Qt3DRender::QCameraLens::ProjectionType )
    const char * qt_getEnumName ( Qt3DRender::QCamera::CameraTranslationOption )
    const char * qt_getEnumName ( Qt3DRender::QClearBuffers::BufferType )
    const char * qt_getEnumName ( Qt3DRender::QCullFace::CullingMode )
    const char * qt_getEnumName ( Qt3DRender::QDepthTest::DepthFunction )
    const char * qt_getEnumName ( Qt3DRender::QFrontFace::WindingDirection )
    const char * qt_getEnumName ( Qt3DRender::QGeometryRenderer::PrimitiveType )
    const char * qt_getEnumName ( Qt3DRender::QGraphicsApiFilter::Api )
    const char * qt_getEnumName ( Qt3DRender::QGraphicsApiFilter::OpenGLProfile )
    const char * qt_getEnumName ( Qt3DRender::QLayerFilter::FilterMode )
    const char * qt_getEnumName ( Qt3DRender::QLevelOfDetail::ThresholdType )
    const char * qt_getEnumName ( Qt3DRender::QMemoryBarrier::Operation )
    const char * qt_getEnumName ( Qt3DRender::QMesh::Status )
    const char * qt_getEnumName ( Qt3DRender::QPickEvent::Buttons )
    const char * qt_getEnumName ( Qt3DRender::QPickEvent::Modifiers )
    bool operator!= (const Qt3DRender::QGraphicsApiFilter & reference , const Qt3DRender::QGraphicsApiFilter & sample )
    bool operator== (const Qt3DRender::QGraphicsApiFilter & reference , const Qt3DRender::QGraphicsApiFilter & sample )

    详细描述

    Contains classes that enable 2D and 3D rendering.

    名称空间

    namespace Qt3DRender:: Quick

    namespace Qt3DRender:: Render

    Namespace used for accessing the classes Renderer and QRenderPlugin.

    class FbxGeometryLoader

    class FunctorType

    class GLTFGeometryLoader

    class ObjGeometryLoader

    class PlyGeometryLoader

    class PropertyReaderInterface

    class QAbstractFunctor

    QAbstractFunctor is an abstract base class for all functors. 更多...

    class QAbstractLight

    Encapsulate a QAbstractLight object in a Qt 3D scene. 更多...

    class QAbstractRayCaster

    用于在 3D 场景中,投射光线的抽象基类。 更多...

    class QAbstractTexture

    A base class to be used to provide textures. 更多...

    class QAbstractTextureImage

    Encapsulates the necessary information to create an OpenGL texture image. 更多...

    class QAlphaCoverage

    Enable alpha-to-coverage multisampling mode. 更多...

    class QAlphaTest

    The QAlphaTest class specify alpha reference test. 更多...

    class QAttribute

    Defines an attribute and how data should be read from a QBuffer . 更多...

    class QBlendEquation

    The QBlendEquation class specifies the equation used for both the RGB blend equation and the Alpha blend equation. 更多...

    class QBlendEquationArguments

    Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn). 更多...

    class QBlitFramebuffer

    FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another. 更多...

    class QBuffer

    Provides a data store for raw data to later be used as vertices or uniforms. 更多...

    class QBufferCapture

    在 GPU 和 CPU 之间交换缓冲数据。 更多...

    class QBufferDataGenerator

    Provides a mechanism to generate buffer data from a job. 更多...

    class QCamera

    The QCamera class defines a view point through which the scene will be rendered. 更多...

    class QCameraLens

    Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene. 更多...

    class QCameraSelector

    Class to allow for selection of camera to be used. 更多...

    class QClearBuffers

    Class to clear buffers. 更多...

    class QClipPlane

    Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance. 更多...

    class QColorMask

    允许应该把哪些指定颜色分量写入目前绑定的帧缓冲。 更多...

    class QComputeCommand

    QComponent to issue work for the compute shader on GPU. 更多...

    class QCullFace

    The QCullFace class specifies whether front or back face culling is enabled. 更多...

    class QDepthTest

    The QDepthTest class tests the fragment shader's depth value against the depth of a sample being written to. 更多...

    class QDirectionalLight

    Encapsulate a Directional Light object in a Qt 3D scene. 更多...

    class QDispatchCompute

    FrameGraph node to issue work for the compute shader on GPU. 更多...

    class QDithering

    Enable dithering. 更多...

    class QEffect

    The base class for effects in a Qt 3D scene. 更多...

    class QEnvironmentLight

    Encapsulate an environment light object in a Qt 3D scene. 更多...

    class QFilterKey

    The QFilterKey class provides storage for filter keys and their values. 更多...

    class QFrameGraphNode

    Base class of all FrameGraph configuration nodes. 更多...

    class QFrameGraphNodeCreatedChange

    class QFrameGraphNodeCreatedChangeBase

    A base class for changes in the FrameGraphNode . 更多...

    class QFrontFace

    The QFrontFace class defines front and back facing polygons. 更多...

    class QFrustumCulling

    Enable frustum culling for the FrameGraph. 更多...

    class QGeometry

    Encapsulates geometry. 更多...

    class QGeometryFactory

    class QGeometryRenderer

    Encapsulates geometry rendering. 更多...

    class QGraphicsApiFilter

    The QGraphicsApiFilter class identifies the API required for the attached QTechnique . 更多...

    class QLayer

    The QLayer class provides a way of filtering which entities will be rendered. 更多...

    class QLayerFilter

    Controls layers drawn in a frame graph branch. 更多...

    class QLevelOfDetail

    The QLevelOfDetail class provides a way of controlling the complexity of rendered entities based on their size on the screen. 更多...

    class QLevelOfDetailBoundingSphere

    The QLevelOfDetailBoundingSphere class provides a simple spherical volume, defined by its center and radius. 更多...

    class QLevelOfDetailSwitch

    Provides a way of enabling child entities based on distance or screen size. 更多...

    class QLineWidth

    Specifies the width of rasterized lines. 更多...

    class QMaterial

    Provides an abstract class that should be the base of all material component classes in a scene. 更多...

    class QMemoryBarrier

    Class to emplace a memory barrier. 更多...

    class QMesh

    A custom mesh loader. 更多...

    class QMultiSampleAntiAliasing

    Enable multisample antialiasing. 更多...

    class QNoDepthMask

    Disable depth write. 更多...

    class QNoDraw

    Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive. 更多...

    class QObjectPicker

    The QObjectPicker class instantiates a component that can be used to interact with a QEntity by a process known as picking. 更多...

    class QPaintedTextureImage

    A QAbstractTextureImage that can be written through a QPainter . 更多...

    class QParameter

    Provides storage for a name and value pair. This maps to a shader uniform. 更多...

    class QPickEvent

    The QPickEvent class holds information when an object is picked. 更多...

    class QPickLineEvent

    The QPickLineEvent class holds information when a segment of a line is picked. 更多...

    class QPickPointEvent

    The QPickPointEvent class holds information when a segment of a point cloud is picked. 更多...

    class QPickTriangleEvent

    The QPickTriangleEvent class holds information when a triangle is picked. 更多...

    class QPickingSettings

    The QPickingSettings class specifies how entity picking is handled. 更多...

    class QPointLight

    Encapsulate a Point Light object in a Qt 3D scene. 更多...

    class QPointSize

    Specifies the size of rasterized points. May either be set statically or by shader programs. 更多...

    class QPolygonOffset

    The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. 更多...

    class QProximityFilter

    Select entities which are within a distance threshold of a target entity. 更多...

    class QRayCaster

    Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates. 更多...

    class QRayCasterHit

    Details of a hit when casting a ray through a model. 更多...

    class QRenderAspect

    The QRenderAspect 类。 更多...

    class QRenderCapture

    Frame graph node for render capture. 更多...

    class QRenderCaptureReply

    Receives the result of render capture request. 更多...

    class QRenderPass

    Encapsulates a Render Pass. 更多...

    class QRenderPassFilter

    Provides storage for vectors of Filter Keys and Parameters. 更多...

    class QRenderSettings

    The QRenderSettings class holds settings related to rendering process and host the active FrameGraph . 更多...

    class QRenderState

    An abstract base class for all render states. 更多...

    class QRenderStateSet

    The QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch. 更多...

    class QRenderSurfaceSelector

    Provides a way of specifying the render surface. 更多...

    class QRenderTarget

    The QRenderTarget class encapsulates a target (usually a frame buffer object) which the renderer can render into. 更多...

    class QRenderTargetOutput

    The QRenderTargetOutput class allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ). 更多...

    class QRenderTargetSelector

    Provides a way of specifying a render target. 更多...

    class QSceneLoader

    提供加载现有场景的设施。 更多...

    class QScissorTest

    The QScissorTest class discards fragments that fall outside of a certain rectangular portion of the screen. 更多...

    class QScreenRayCaster

    Performe ray casting test based on screen coordinates. 更多...

    class QSeamlessCubemap

    Enables seamless cubemap texture filtering. 更多...

    class QShaderData

    Provides a way of specifying values of a Uniform Block or a shader structure. 更多...

    class QShaderProgram

    Encapsulates a Shader Program. 更多...

    class QShaderProgramBuilder

    Generates a Shader Program content from loaded graphs. 更多...

    class QSortPolicy

    Provides storage for the sort types to be used. 更多...

    class QSpotLight

    Encapsulate a Spot Light object in a Qt 3D scene. 更多...

    class QStencilMask

    The QStencilMask class controls the front and back writing of individual bits in the stencil planes. 更多...

    class QStencilOperation

    The QStencilOperation class specifies stencil operation. 更多...

    class QStencilOperationArguments

    The QStencilOperationArguments class sets the actions to be taken when stencil and depth tests fail. 更多...

    class QStencilTest

    The QStencilTest class specifies arguments for the stecil test. 更多...

    class QStencilTestArguments

    The QStencilTestArguments class specifies arguments for stencil test. 更多...

    class QTechnique

    封装技术。 更多...

    class QTechniqueFilter

    A QFrameGraphNode used to select QTechniques to use. 更多...

    class QTexture1D

    A QAbstractTexture 采用 Target1D target format. 更多...

    class QTexture1DArray

    A QAbstractTexture 采用 Target1DArray target format. 更多...

    class QTexture2D

    A QAbstractTexture 采用 Target2D target format. 更多...

    class QTexture2DArray

    A QAbstractTexture 采用 Target2DArray target format. 更多...

    class QTexture2DMultisample

    A QAbstractTexture 采用 Target2DMultisample target format. 更多...

    class QTexture2DMultisampleArray

    A QAbstractTexture 采用 Target2DMultisampleArray target format. 更多...

    class QTexture3D

    A QAbstractTexture 采用 Target3D target format. 更多...

    class QTextureBuffer

    A QAbstractTexture 采用 TargetBuffer target format. 更多...

    class QTextureCubeMap

    A QAbstractTexture 采用 TargetCubeMap target format. 更多...

    class QTextureCubeMapArray

    A QAbstractTexture 采用 TargetCubeMapArray target format. 更多...

    class QTextureData

    The QTextureData class stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled. 更多...

    class QTextureGenerator

    Provides the image data for a texture. 更多...

    class QTextureImage

    Encapsulates the necessary information to create an OpenGL texture image from an image source. 更多...

    class QTextureImageData

    QTextureImageData stores data representing a texture. 更多...

    class QTextureImageDataGenerator

    Provides texture image data for QAbstractTextureImage . 更多...

    class QTextureLoader

    Handles the texture loading and setting the texture's properties. 更多...

    class QTextureRectangle

    A QAbstractTexture 采用 TargetRectangle target format. 更多...

    class QTextureWrapMode

    Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture. 更多...

    class QViewport

    A viewport on the Qt3D Scene. 更多...

    class StlGeometryLoader

    类型文档编制

    typedef Qt3DRender:: ParameterList

    A list of Qt3DRender::QParameter 参数。

    typedef Qt3DRender:: PropertyReaderInterfacePtr

    typedef Qt3DRender:: QBufferDataGeneratorPtr

    typedef Qt3DRender:: QBufferPtr

    typedef Qt3DRender:: QFrameGraphNodeCreatedChangeBasePtr

    typedef Qt3DRender:: QGeometryFactoryPtr

    typedef Qt3DRender:: QPickEventPtr

    typedef Qt3DRender:: QPickLineEventPtr

    typedef Qt3DRender:: QPickPointEventPtr

    typedef Qt3DRender:: QPickTriangleEventPtr

    typedef Qt3DRender:: QTextureDataPtr

    typedef Qt3DRender:: QTextureGeneratorPtr

    typedef Qt3DRender:: QTextureImageDataGeneratorPtr

    typedef Qt3DRender:: QTextureImageDataPtr

    Shared pointer to QTextureImageData .

    函数文档编制

    qintptr Qt3DRender:: functorTypeId ()

    const T *Qt3DRender:: functor_cast (const Qt3DRender::QAbstractFunctor * other )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractLight::Type )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QRayCasterHit::HitType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QPickingSettings::PickMethod )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QPickingSettings::PickResultMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QPickingSettings::FaceOrientationPickingMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QPointSize::SizeMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QShaderProgram::ShaderType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QShaderProgram::Status )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QRenderSettings::RenderPolicy )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QSceneLoader::Status )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QSceneLoader::ComponentType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QSortPolicy::SortType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QStencilOperationArguments::FaceMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QStencilOperationArguments::Operation )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QStencilTestArguments::StencilFaceMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QStencilTestArguments::StencilFunction )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QTextureWrapMode::WrapMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QTextureImage::Status )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::Scene3DItem::CameraAspectRatioMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractRayCaster::RunMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractRayCaster::FilterMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::Status )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::Target )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::TextureFormat )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::Filter )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::CubeMapFace )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::ComparisonFunction )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAbstractTexture::ComparisonMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAlphaTest::AlphaFunction )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAttribute::AttributeType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QAttribute::VertexBaseType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QBlendEquation::BlendFunction )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QBlendEquationArguments::Blending )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QRenderTargetOutput::AttachmentPoint )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QBlitFramebuffer::InterpolationMethod )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QBuffer::BufferType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QBuffer::UsageType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QBuffer::AccessType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QCameraLens::ProjectionType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QCamera::CameraTranslationOption )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QClearBuffers::BufferType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QCullFace::CullingMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QDepthTest::DepthFunction )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QFrontFace::WindingDirection )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QGeometryRenderer::PrimitiveType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QGraphicsApiFilter::Api )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QGraphicsApiFilter::OpenGLProfile )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QLayerFilter::FilterMode )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QLevelOfDetail::ThresholdType )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QMemoryBarrier::Operation )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QMesh::Status )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QPickEvent::Buttons )

    const QMetaObject *Qt3DRender:: qt_getEnumMetaObject ( Qt3DRender::QPickEvent::Modifiers )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractLight::Type )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QRayCasterHit::HitType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QPickingSettings::PickMethod )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QPickingSettings::PickResultMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QPickingSettings::FaceOrientationPickingMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QPointSize::SizeMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QShaderProgram::ShaderType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QShaderProgram::Status )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QRenderSettings::RenderPolicy )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QSceneLoader::Status )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QSceneLoader::ComponentType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QSortPolicy::SortType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QStencilOperationArguments::FaceMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QStencilOperationArguments::Operation )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QStencilTestArguments::StencilFaceMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QStencilTestArguments::StencilFunction )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QTextureWrapMode::WrapMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QTextureImage::Status )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::Scene3DItem::CameraAspectRatioMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractRayCaster::RunMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractRayCaster::FilterMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractTexture::Status )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractTexture::Target )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractTexture::TextureFormat )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractTexture::Filter )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractTexture::CubeMapFace )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractTexture::ComparisonFunction )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAbstractTexture::ComparisonMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAlphaTest::AlphaFunction )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAttribute::AttributeType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QAttribute::VertexBaseType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QBlendEquation::BlendFunction )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QBlendEquationArguments::Blending )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QRenderTargetOutput::AttachmentPoint )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QBlitFramebuffer::InterpolationMethod )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QBuffer::BufferType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QBuffer::UsageType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QBuffer::AccessType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QCameraLens::ProjectionType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QCamera::CameraTranslationOption )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QClearBuffers::BufferType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QCullFace::CullingMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QDepthTest::DepthFunction )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QFrontFace::WindingDirection )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QGeometryRenderer::PrimitiveType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QGraphicsApiFilter::Api )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QGraphicsApiFilter::OpenGLProfile )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QLayerFilter::FilterMode )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QLevelOfDetail::ThresholdType )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QMemoryBarrier::Operation )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QMesh::Status )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QPickEvent::Buttons )

    const char *Qt3DRender:: qt_getEnumName ( Qt3DRender::QPickEvent::Modifiers )

    bool Qt3DRender:: operator!= (const Qt3DRender::QGraphicsApiFilter & reference , const Qt3DRender::QGraphicsApiFilter & sample )

    返回 true if reference and sample are different.

    bool Qt3DRender:: operator== (const Qt3DRender::QGraphicsApiFilter & reference , const Qt3DRender::QGraphicsApiFilter & sample )

    返回 true if reference and sample are equivalent.