Contains classes that enable 2D and 3D rendering. 更多...
头: | #include <Qt3DRender> |
qmake: | QT += 3drender |
namespace | AssimpHelper |
namespace | Quick |
namespace | Render |
typedef | ParameterList |
typedef | PropertyReaderInterfacePtr |
typedef | QBufferDataGeneratorPtr |
typedef | QBufferPtr |
typedef | QFrameGraphNodeCreatedChangeBasePtr |
typedef | QGeometryFactoryPtr |
typedef | QPickEventPtr |
typedef | QTextureDataPtr |
typedef | QTextureGeneratorPtr |
typedef | QTextureImageDataGeneratorPtr |
typedef | QTextureImageDataPtr |
qintptr | functorTypeId () |
const T * | functor_cast (const QAbstractFunctor * other ) |
bool | operator!= (const QGraphicsApiFilter & reference , const QGraphicsApiFilter & sample ) |
bool | operator== (const QGraphicsApiFilter & reference , const QGraphicsApiFilter & sample ) |
Contains classes that enable 2D and 3D rendering.
Provides a generic way of loading various 3D assets format into a Qt3D scene. 更多...
QAbstractFunctor is an abstract base class for all functors. 更多...
Encapsulate a QAbstractLight object in a Qt 3D scene. 更多...
A base class to be used to provide textures. 更多...
Encapsulates the necessary information to create an OpenGL texture image. 更多...
Enable alpha-to-coverage multisampling mode 更多...
The QAlphaTest class specify alpha reference test 更多...
Defines an attribute and how data should be read from a QBuffer . 更多...
The QBlendEquation class specifies the equation used for both the RGB blend equation and the Alpha blend equation 更多...
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn). 更多...
Provides a data store for raw data to later be used as vertices or uniforms. 更多...
在 GPU 和 CPU 之间交换缓冲数据。 更多...
Provides a mechanism to generate buffer data from a job. 更多...
The QCamera class defines a view point through which the scene will be rendered. 更多...
Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene. 更多...
Class to allow for selection of camera to be used 更多...
用于清零缓冲的类 更多...
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance 更多...
允许应该把哪些指定颜色分量写入目前绑定的帧缓冲。 更多...
QComponent to issue work for the compute shader on GPU 更多...
The QCullFace class specifies whether front or back face culling is enabled. 更多...
The QDepthTest class tests the fragment shader's depth value against the depth of a sample being written to. 更多...
Encapsulate a Directional Light object in a Qt 3D scene. 更多...
FrameGraph node to issue work for the compute shader on GPU 更多...
启用抖动 更多...
The base class for effects in a Qt 3D scene. 更多...
Encapsulate an environment light object in a Qt 3D scene. 更多...
The QFilterKey class provides storage for filter keys and their values. 更多...
Base class of all FrameGraph configuration nodes. 更多...
A base class for changes in the FrameGraphNode . 更多...
The QFrontFace class defines front and back facing polygons. 更多...
Enable frustum culling for the FrameGraph 更多...
封装几何体 更多...
封装几何体渲染 更多...
The QGraphicsApiFilter class identifies the API required for the attached QTechnique 更多...
The QLayer class provides a way of filtering which entities will be rendered. 更多...
Controls layers Drawn in a frame graph branch. 更多...
The QLevelOfDetail class provides a way of controlling the complexity of rendered entities based on their size on the screen. 更多...
The QLevelOfDetailBoundingSphere class provides a simple spherical volume, defined by it's center and radius. 更多...
Provides a way of enabling child entities based on distance or screen size. 更多...
Provides an abstract class that should be the base of all material component classes in a scene. 更多...
Class to emplace a memory barrier 更多...
A custom mesh loader. 更多...
Enable multisample antialiasing 更多...
Disable depth write 更多...
当 Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive. 更多...
The QObjectPicker class instantiates a component that can be used to interact with a QEntity by a process known as picking. 更多...
A QAbstractTextureImage that can be written through a QPainter . 更多...
Provides storage for a name and value pair. This maps to a shader uniform. 更多...
The QPickEvent class holds information when an object is picked 更多...
The QPickTriangleEvent class holds information when a triangle is picked 更多...
The QPickingSettings class specifies how entity picking is handled. 更多...
Encapsulate a Point Light object in a Qt 3D scene. 更多...
Specifies the size of rasterized points. May either be set statically or by shader programs. 更多...
The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. 更多...
The QRenderAspect class 更多...
Frame graph node for render capture 更多...
Receives the result of render capture request. 更多...
Encapsulates a Render Pass. 更多...
Provides storage for vectors of Filter Keys and Parameters 更多...
The QRenderSettings class holds settings related to rendering process and host the active FrameGraph . 更多...
An abstract base class for all render states 更多...
The QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch. 更多...
Provides a way of specifying the render surface 更多...
The QRenderTarget class encapsulates a target (usually a frame buffer object) which the renderer can render into. 更多...
The QRenderTargetOutput class allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ). 更多...
Provides a way of specifying a render target 更多...
提供加载现有场景的设施 更多...
The QScissorTest class discards fragments that fall outside of a certain rectangular portion of the screen. 更多...
Enables seamless cubemap texture filtering. 更多...
Provides a way of specifying values of a Uniform Block or a shader structure. 更多...
Encapsulates a Shader Program. 更多...
Provides storage for the sort types to be used 更多...
Encapsulate a Spot Light object in a Qt 3D scene. 更多...
The QStencilMask class controls the front and back writing of individual bits in the stencil planes. 更多...
The QStencilOperation class specifies stencil operation 更多...
The QStencilOperationArguments class sets the actions to be taken when stencil and depth tests fail. 更多...
The QStencilTest class specifies arguments for the stecil test 更多...
The QStencilTestArguments class specifies arguments for stencil test 更多...
封装技术。 更多...
A QFrameGraphNode used to select QTechniques to use 更多...
A QAbstractTexture 采用 Target1D target format. 更多...
A QAbstractTexture 采用 Target1DArray target format. 更多...
A QAbstractTexture 采用 Target2D target format. 更多...
A QAbstractTexture 采用 Target2DArray target format. 更多...
A QAbstractTexture 采用 Target2DMultisample target format. 更多...
A QAbstractTexture 采用 Target2DMultisampleArray target format. 更多...
A QAbstractTexture 采用 Target3D target format. 更多...
A QAbstractTexture 采用 TargetBuffer target format. 更多...
A QAbstractTexture 采用 TargetCubeMap target format. 更多...
A QAbstractTexture 采用 TargetCubeMapArray target format. 更多...
The QTextureData class stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled. 更多...
Encapsulates the necessary information to create an OpenGL texture image from an image source. 更多...
QTextureImageData stores data representing a texture. 更多...
Provides texture image data for QAbstractTextureImage 更多...
Handles the texture loading and setting the texture's properties. 更多...
A QAbstractTexture 采用 TargetRectangle target format. 更多...
Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture. 更多...
A viewport on the Qt3D Scene 更多...
A list of Qt3DRender::QParameter 参数。
Shared pointer to QTextureImageData .
返回
true
if
reference
and
sample
are different.
返回
true
if
reference
and
sample
are equivalent.